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Gold Medal Software 1
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Gold Medal Software Volume 1 (Gold Medal) (1994).iso
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graphics
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pv3db1.arj
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PV3DB191.EXE
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POV
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VIVID1.V
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1993-10-09
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217 lines
/***********************************************************/
/* PV3D B1.91 One modeler for POV-RAY and VIVID */
/***********************************************************/
/* VIVID V2.0 Generated file */
/* */
/* Copyright Lecointe Ludovic 1992,1993 */
/* PV3D is a FREEEWARE. Use the no registered version only */
/* for no commercial use. Send to me your contribution for */
/* the development of PV3D and receive the last available */
/* registered version of PV3D. */
/* 250FF pour la France. 55$ For all other country */
/***********************************************************/
/* Lecointe Ludovic */
/* 16 Rue du Bouvreuil */
/* 77240 CESSON la Forêt */
/* France */
/***********************************************************/
/* External PV3D 'DEFAULT2.VO' Area */
#define ambient_color ( .21 .21 .21 )
#define back_color ( 0 0 0 )
surface
{
diffuse 1 1 1
}
/* Standard VIVID includes files Area */
#include color.vc
/* Studio Area */
studio {
from 4.54000 -5.14000 0.00000
at 0.00000 0.00000 0.00000
up 0.0 0.0 1.0
angle 60
res 320 200
antialias adaptive
aspect 4/3
ambient ambient_color
background back_color
}
/*********************************/
/*Master*/
/*Start Definition of Sphe0*/
surface
{
diffuse 1.000000 0.333333 0.333333
} /* End Colour */
sphere
{
center 0.00000 0.00000 0.00000
radius 0.50000
}
/*Start Definition of Cube1*/
surface
{
diffuse 1.000000 1.000000 0.000000
} /* End Colour */
transform { scale 0.58000 0.60000 0.38000
translate 0.00000 0.00000 -0.86000
}
polygon { points 4 vertex -1 -1 -1 vertex 1 -1 -1 vertex 1 1 -1 vertex -1 1 -1}
polygon { points 4 vertex -1 -1 -1 vertex -1 1 -1 vertex -1 1 1 vertex -1 -1 1}
polygon { points 4 vertex -1 1 -1 vertex 1 1 -1 vertex 1 1 1 vertex -1 1 1}
polygon { points 4 vertex 1 1 -1 vertex 1 -1 -1 vertex 1 -1 1 vertex 1 1 1}
polygon { points 4 vertex 1 -1 -1 vertex -1 -1 -1 vertex -1 -1 1 vertex 1 -1 1}
polygon { points 4 vertex -1 -1 1 vertex -1 1 1 vertex 1 1 1 vertex 1 -1 1}
transform_pop
/*Start Definition of CylY2*/
surface
{
diffuse 0.253968 1.000000 0.000000
} /* End Colour */
transform {
translate 0.00000 -0.00110 0.65330
}
ring { center 0.0 0.0 -0.66670 normal 0 0 1 radius 0.18300 }
ring { center 0.0 0.0 0.66670 normal 0 0 1 radius 0.18300 }
cone {
base 0.0 0.0 -0.66670 base_radius 0.18300
apex 0.0 0.0 0.66670 apex_radius 0.18300
}
transform_pop
/*Start Definition of CylZ3*/
surface
{
diffuse 1.000000 1.000000 0.492063
} /* End Colour */
transform {
translate 0.00000 -0.00110 0.65330
}
ring { center -0.66670 0.0 0.0 normal 1 0 0 radius 0.17890 }
ring { center 0.66670 0.0 0.0 normal 1 0 0 radius 0.17890 }
cone {
base 0.66670 0.0 0.0 base_radius 0.17890
apex -0.66670 0.0 0.0 apex_radius 0.17890
}
transform_pop
/*Start Definition of CylX4*/
surface
{
diffuse 0.000000 0.492063 1.000000
} /* End Colour */
transform {
translate 0.00000 -0.00110 0.65330
}
ring { center 0.0 -0.66670 0.0 normal 0 1 0 radius 0.18300 }
ring { center 0.0 0.66670 0.0 normal 0 1 0 radius 0.18300 }
cone {
base 0.0 -0.66670 0.0 base_radius 0.18300
apex 0.0 0.66670 0.0 apex_radius 0.18300
}
transform_pop
/*Start Definition of ConX5*/
surface
{
diffuse 1.000000 0.492063 0.492063
} /* End Colour */
transform {
translate 0.00000 -0.67311 2.57667
}
ring { center 0.0 -0.66689 0.0 normal 0 1 0 radius 0.68333 }
cone {
base 0.0 -0.66689 0.0 base_radius 0.68333
apex 0.0 0.66689 0.0 apex_radius 0
}
transform_pop
/*Start Definition of ConY6*/
transform {
translate 0.00000 -0.01667 1.91333
}
ring { center 0.0 0.0 -0.66667 normal 0 0 1 radius 0.68333 }
cone {
base 0.0 0.0 -0.66667 base_radius 0.68333
apex 0.0 0.0 0.66667 apex_radius 0
}
transform_pop
/*Start Definition of ConZ7*/
transform {
translate 0.70674 -0.01667 2.53667
}
ring { center 0.66674 0.0 0.0 normal 1 0 0 radius 0.68333 }
cone {
base 0.66674 0.0 0.0 base_radius 0.68333
apex -0.66674 0.0 0.0 apex_radius 0
}
transform_pop
/*Start Definition of PlaZ8*/
surface
{
diffuse 0.000000 0.000000 0.444444
} /* End Colour */
transform {
translate -1.48000 0.00000 0.00000
}
polygon { points 4 vertex 0 -100000 -100000 vertex 0 -100000 100000 vertex 0 100000 100000 vertex 0 100000 -100000}
transform_pop
/*Start Definition of PlaY9*/
surface
{
diffuse 0.444444 0.000000 0.222222
} /* End Colour */
transform {
translate 0.00000 0.04000 -1.42014
}
polygon { points 4 vertex -10000 -10000 0 vertex -10000 10000 0 vertex 10000 10000 0 vertex 10000 -10000 0}
transform_pop
/*Start Definition of PlaX10*/
surface
{
diffuse 0.444444 0.333333 0.000000
} /* End Colour */
transform {
translate -0.05999 1.68014 0.00000
}
polygon { points 4 vertex -10000 0 -10000 vertex 10000 0 -10000 vertex 10000 0 10000 vertex -10000 0 10000}
transform_pop
/*Start Definition of Ligh11*/
light {
type point
falloff 1
position 3.68000 -1.36000 1.42000
color 1.00000 1.00000 1.00000
}